Versions
Xbox Patch - 1.2.5.0
PlayStation Patch - 1.2.5.0
PC/Steam Patch - 1.2.5.0
Release Dates
Xbox - 11/18/2021
PlayStation - 11/18/2021
PC/Steam - 11/18/2021
HARDWARE & PERIPHERALS
- Added support for Steering Wheel buttons for in game actions (such as the Pit Menu)
- [PlayStation-only] Added support for Thrustmaster T-GT Wheel
- [PlayStation-only] Added support for Thrustmaster T80 Wheel
- [PlayStation-only] Added support for Thrustmaster T150 Wheel
- [PlayStation-only] Added support for Thrustmaster T248 Wheel
- [PlayStation-only] Added support for Thrustmaster T300RS Wheel
- [PlayStation-only] Added support for Thrustmaster T500 Wheel
- [Xbox-only] Added support for Thrustmaster Ferrari 458 Italia Wheel
- [Xbox-only] Added support for Thrustmaster Ferrari 458 Spider Wheel
- [Xbox-only] Added support for Thrustmaster Leather Edition Wheel
- [Xbox-only] Added support for Thrustmaster Servo Base Wheel
- [Xbox-only] Added support for Thrustmaster TMX Pro Wheel
- [Xbox-only] Added support for Thrustmaster TMX Wheel
- [Xbox-only] Added support for Thrustmaster TS-XW Wheel
- [Xbox-only] Added support for Thrustmaster TX Wheel
- [PC-only] Reinstated support for Logitech MOMO Wheel Shifter
- [PC-only] Reinstated support for Fanatec CSW 2.5 with V3 Inverted pedals
- [PC-only] Reinstated support for Thrustmaster T150
- [PC-only] Added support for multiple monitors, to use this feature please set the game to Windowed Mode
DRIVERS
- Added AJ Allmendinger to the driver roster
CARS & SCHEMES
- Fixed an issue that could cause the player car to unexpectedly slow down at Atlanta
- Fixed an issue that was causing the player to drive a lap under AI control at Martinsville
- Fixed an issue where the front splitter of the Camaro would roll around in sync with the wheels
- Fixed an issue that was causing driver numbers to look squashed in some resolutions
- Fixed an issue that would cause the game to reset the player's default view
RULES, CAUTIONS, YELLOW FLAGS
- Improved sensitivity of Yellow Flags, especially on Speedways
- Improved player and AI formation on rolling restarts after a Yellow Flag, additional refinement is needed
- Improved AI behavior determining need to pit after cautions, additional refinement is needed
- Fixed an issue that could cause autopilot to retain control of the player's car if a Yellow Flag is thrown while the player is pitting
- Fixed an issue that was causing the player car to not be repaired after a Yellow Flag pitstop
- Fixed an issue that was forcing the players to pit if the pit menu was open as a Yellow Flag was triggered
AI
- Adjusted the AI to better handle large obstacles on track such as accidents involving multiple cars
- Adjusted AI behavior after Yellow Flags
- Adjusted AI behavior so that they do not suddenly slow down when exiting the pit at Charlotte
- Fixed an issue that would cause AI to receive tire wear at an accelerated rate which resulted in too frequent pitstops
WEAR & DAMAGE
- Adjusted the maximum allowed tire pressure to be more realistic
- Adjusted damage settings to greatly reduce the frequency of encountering an issue that could prevent damage from being shown on the car after an impact
- Fixed an issue that was causing damage sustained in race to be carried over to the start of replays
PITSTOPS
- Adjusted the autopilot to be able to drive the player car with a burst tire when in the pit road
- Fixed an issue that could cause the player driver to float outside of the car during pitstop scenes
CAREER
- Adjusted the Calendar so event names and logos no longer overlap
- Fixed an issue that was causing the wrong scheme to be shown during Career victory sequences
MULTIPLAYER
- Added initial implementation of “ghosting” feature to Online play, additional improvements to come
- Added a confirmation prompt when leaving an Online lobby
- Improved the length of the transition from the Datapad to the track in Online sessions
- Fixed an issue that could cause the Online exit prompt to be briefly unresponsive
- Fixed an issue that could cause players to see their own scheme as being incorrect in online games
- Fixed an issue that could prevent players from the joining their friends if they accept an invite from within another online session
REPLAYS
- Significantly reduced the stuttering seen in certain camera views in replays
- Improved audio in replays so engine sounds and track placement sound more accurate
PAINTBOOTH
- Added NASCAR Race Car and Ford logos to the Paintbooth templates
- Fixed an issue that could cause the game to crash when adding a single decal to a custom car over and over
- Fixed an issue in the Paintbooth that could cause the wrong side of the car to be shown
- Fixed a corrupted window texture that would be shown on custom Toyotas during cutscenes
- [PlayStation-only] Fixed an issue that could cause saves to become corrupt when saving highly detailed custom vehicles
MENUS
- Adjusted Menus in garage so that they can no longer disappear when looking around the car interior
- Adjusted the names of certain Audio options for increased clarity
- Fixed the Controller Vibration toggle, it is now possible to disable controller vibration
- Fixed an issue that could prevent the Pause Menu from being opened
- Fixed an issue that could cause the Skip Session button to load the same session when chosen before heading to track
- Fixed an issue that could result in the Online Hopper Menus overlapping the Main Menu
- Fixed an issue that was preventing the Pause Menu from being opened during qualifying sessions
- Fixed an issue that would cause duplicate controller inputs to be registered on the Online Menu
- Fixed an issue that could cause a dead state if the player chose to restart the session while shifting focus to the crew chief
- Fixed an issue that could cause UI prompts to disappear when the player chooses to restart a race while holding the Datapad
LOCALIZATION
- Updated the localization for Online playlists
- Added several localizations for the Display and Controls menus